﻿using UnityEngine;

namespace GameToolkit
{
    public class ActorBehaviourConfig : ScriptableObject
    {
        [SerializeField]
        ECullDistance m_UpdateDistance = ECullDistance.NearBy;
        public ECullDistance UpdateDistance => m_UpdateDistance;

        [SerializeField]
        ECullingUpdateMode m_UpdateModes = ECullingUpdateMode.Update | ECullingUpdateMode.Background;
        public ECullingUpdateMode UpdateModes => m_UpdateModes;

    }
}
